N0D3
Latency Engine · v1.1.D
Build in progress

Download N0D3

The Windows client is being packaged. Bookmark this page — the download button lights up the moment the build lands. No email, no queue.

v1.1.DWindows 10 / 11 x64~14 MBStable channel
Preview
See it before you install

This is what N0D3 looks like once it's running. The build screenshot replaces this placeholder when the exe ships.

N0D3 · v1.1.D
Client preview
Screenshot coming with the build
Info
What you get

A lean, single-file client. No installer, no background daemon, no telemetry you didn't ask for.

Per-process capture

Only the bound game is rerouted.

Tick-aligned sends

Up to 15.6 ms saved on 64-tick games.

Relay mesh

Six relays probed on connect, score-driven selection.

Anti-cheat safe

No injection. EAC, BattlEye, Vanguard compatible.

Adaptive FEC

0% overhead on clean paths, 30% during loss.

Local only

Settings in JSON, nothing leaves your machine.

Updates
What's new

Every release is a self-contained exe — drop it over the old one and run.

1.1.DTick-aligned send scheduling — up to 15.6 ms saved on 64-tick games, 7.8 ms on 128-tick.
1.1.DAdaptive FEC — scales 0-30% based on live loss, zero overhead on clean paths.
1.1.DL4S / ECN marking (RFC 9330) — free latency cut on supported ISPs, no-op elsewhere.
1.1.DCrowd-sourced relay map — pre-ranked relays for known game servers.
1.1.CPer-process capture, QUIC 0-RTT, SOCKS5 tunnel foundation.
1.1.BInitial release: single-relay tunnel, L4S opt-in.

Ready to drop your ping?

Complete the quick bot check, then grab the exe.

Bot check Rotates every 7 s · 1 click to verify
Click this emoji: ?
Windows 10/11 x64·~14 MB·Signed build